campaigns
"Bees Don't Work Here... Zombies Do."
The Hive is a remake of the Hospital from 'Resident Evil: Nemesis', the 'Spencer Mansion' from Nintendo GameCube's 'Resident Evil' and the entire 'Hive' from the 2002 Resident Evil movie, among other memorable locations. Players will get to explore their favourite Resident Evil locations in the triple remake of the Resident Evil universe. Built to mirror everything seen exactly as it was, no feature has been left out. Both the Hospital and the Hive have been linked seamlessly and seem to always have been the one.
Descend 1 Mile underground to experience the fear of Claustrophobia and flesh eating infected combined. Visit 'Dining Hall B', disable the Red Queen, get spliced up by the lasers, find the T-Virus...
Can you escape the hive?
The Hive is a remake of the Hospital from 'Resident Evil: Nemesis', the 'Spencer Mansion' from Nintendo GameCube's 'Resident Evil' and the entire 'Hive' from the 2002 Resident Evil movie, among other memorable locations. Players will get to explore their favourite Resident Evil locations in the triple remake of the Resident Evil universe. Built to mirror everything seen exactly as it was, no feature has been left out. Both the Hospital and the Hive have been linked seamlessly and seem to always have been the one.
Descend 1 Mile underground to experience the fear of Claustrophobia and flesh eating infected combined. Visit 'Dining Hall B', disable the Red Queen, get spliced up by the lasers, find the T-Virus...
Can you escape the hive?
Mod for
|
Download from
|
Credits, thanks & notable mentions
This campaign was very much made by a one man team and it required a lot of effort to do so, however, below are some of the amazing people that have helped me get this campaign off the ground, without their help production would have stopped dead in its tracks a while ago. These guys helped me with modelling support and graphical issues, gave me advice and others gave me permission to endorse their addons for use in my campaign; here they are:
DoktorHaus - Manix33 - Morloc - MrFunreal - NeoMetalSonic360 - Spiral - Splinks - Tails1 - ZeqMacaw
steve45 - Candelabra props in the Mansion (model and textures)
Some textures for the hospital were sourced from invisionfree resident evil discussion and modding board
'Resident Evil' and any names or logos are registered trademarks owned by Capcom Co., Ltd. and Screen Gems, Inc.
This mod has been developed and built using the Source Engine of the Valve Corporation
DoktorHaus - Manix33 - Morloc - MrFunreal - NeoMetalSonic360 - Spiral - Splinks - Tails1 - ZeqMacaw
steve45 - Candelabra props in the Mansion (model and textures)
Some textures for the hospital were sourced from invisionfree resident evil discussion and modding board
'Resident Evil' and any names or logos are registered trademarks owned by Capcom Co., Ltd. and Screen Gems, Inc.
This mod has been developed and built using the Source Engine of the Valve Corporation
survival maps
"After the survivors found out that the mall was no longer safe, they were forced to return to Whitaker's Gun Shop. There they must call in anyone who can save them and get them out of the deep south."
A survival map created for the enjoyment of all left 4 dead 2 players. Originally made because I thought there was a lack of survival maps for Dead Center (the only one being the Mall Atrium), and also with the abundance of weapons to choose from at Whitaker's shop, why not make it your last stand! It started off as nothing more than an expansion of the rooftop, but now with a vast range of places to hold out and multiple backstories, Whitaker's Gun Shop Roof is a survival spinoff that you don't want to miss.
Think you've got the hang of Day mode? Then give Night mode a go! Test your skills and teamwork in a dark, shady environment that we all know as Whitaker's Gun Shop. When you can't see the enemy, can you kill it?
Whitaker, he is in the map, find him... Did I forget to mention so is his house?!
All contributors provided lots of support into ideas and testing of the map, without them I could not have formulated the map around what players like. They've also provided me with some interesting features and ideas (props goes to SoggyChewToy who suggested the "erotic" pictures for a lonely old Whitaker)
A survival map created for the enjoyment of all left 4 dead 2 players. Originally made because I thought there was a lack of survival maps for Dead Center (the only one being the Mall Atrium), and also with the abundance of weapons to choose from at Whitaker's shop, why not make it your last stand! It started off as nothing more than an expansion of the rooftop, but now with a vast range of places to hold out and multiple backstories, Whitaker's Gun Shop Roof is a survival spinoff that you don't want to miss.
Think you've got the hang of Day mode? Then give Night mode a go! Test your skills and teamwork in a dark, shady environment that we all know as Whitaker's Gun Shop. When you can't see the enemy, can you kill it?
Whitaker, he is in the map, find him... Did I forget to mention so is his house?!
All contributors provided lots of support into ideas and testing of the map, without them I could not have formulated the map around what players like. They've also provided me with some interesting features and ideas (props goes to SoggyChewToy who suggested the "erotic" pictures for a lonely old Whitaker)
Mod For
|
Download From
|
"When a military outpost in the centre of philadelphia opens up for evac it sounds too good to be true... It is. The survivors arrive to find everyone gunned down and the staff dead. They choose to stay and use all the traps and technologies available to them...but how long will they survive?"
Features:
-Huge survival map spanning 3000 units from the highest to lowest walkable point!
-Two modes to mix up the gameplay and to test your skills (Aboveground and Underground)
-Through the extensive use of randomised events, each play through is different from the last. The elevator might be ready after 5 minutes, maybe 10, you never know.
-Innovative and immersive objectives mode and assignment system allows you to play freely or try to live out the last moments of the survivors.
-7 different traps to use to your advantage against the undead enemy (lasers, incendiary, explosives, gases and more)
-Large open spaces to claustrophobic corridors to test your strengths and weaknesses
-Vast array of weapons to use including 3 different armouries throughout the map!
-Make use of the blast doors and miniguns to dispatch and slow your enemies.
-Alternate story lines to immerse you deeper in the game (the events in the underground mode occur before the above ground mode)
I'm aware that the map may become very hard after you get underground, in single player I haven't experienced it because the director treats zombie spawning differently for a single player rather than 2 or more. If you experience amazingly high amounts of zombies while underground I need to enforce that it has been my focus for a good part of half a year and right now it seems to be the best it's been, but again, i haven't been able to see the effects of the new tweaks I did with other people.
Thanks to everyone who stood by me and helped me with the development of this, I know I said for months that it was ready and then went back to the story board but we're finally here!
Features:
-Huge survival map spanning 3000 units from the highest to lowest walkable point!
-Two modes to mix up the gameplay and to test your skills (Aboveground and Underground)
-Through the extensive use of randomised events, each play through is different from the last. The elevator might be ready after 5 minutes, maybe 10, you never know.
-Innovative and immersive objectives mode and assignment system allows you to play freely or try to live out the last moments of the survivors.
-7 different traps to use to your advantage against the undead enemy (lasers, incendiary, explosives, gases and more)
-Large open spaces to claustrophobic corridors to test your strengths and weaknesses
-Vast array of weapons to use including 3 different armouries throughout the map!
-Make use of the blast doors and miniguns to dispatch and slow your enemies.
-Alternate story lines to immerse you deeper in the game (the events in the underground mode occur before the above ground mode)
I'm aware that the map may become very hard after you get underground, in single player I haven't experienced it because the director treats zombie spawning differently for a single player rather than 2 or more. If you experience amazingly high amounts of zombies while underground I need to enforce that it has been my focus for a good part of half a year and right now it seems to be the best it's been, but again, i haven't been able to see the effects of the new tweaks I did with other people.
Thanks to everyone who stood by me and helped me with the development of this, I know I said for months that it was ready and then went back to the story board but we're finally here!
mod for
|
download from
|